| 03.12.2002 - Tales of Tamar News regarding ARC 2002 in Aachen/Germany
After the bad news about Amithlon and AmigaAktuell, we hope to
improve your mood with our news, especially with the ARC 2002 drawing
In the past few weeks quite a few things have happened in Tales of
First of all, we were finally able to negotiate the software bundle with
Thendic France. Thendic will sell a Tales of Tamar SE, together with two
other games from Epic software.
This Special Edition of Tales of Tamar will include 75 free turns,
to get a glimpse at the game. It will consist of one CD-ROM, including
digibooster music, the manual in PDF format and it is fully upgradeable.
updates for the game are available to customers of this version.
At the same time, we would like to announce the second public update for
current players and testers. This update features, among other things, a
new menu for the map screen. This menu has a small overview map (which
you may be used to from
other games) and a requester that lists all of your current units. It is
the different types of units like armies, ships, settlers, scouts and
specialists such as
mages, clerics, etc. who will be added in a later update.
One click on a unit in that list and the map will center on that figure.
thank Carsten Berger (aka Lord Jinx) for his excellent graphics.
The update will be released shortly before the Aachen fair and is
already included in
the SE version of Tales of Tamar.
Already our players have begun to settle in, and interesting things are
beginning to happening.
As you sure know, Tales of Tamar is not just a simple strategy game, but
involving role playing game. That's why we would ask you to lend your
ear to an idea one
of our players has who would like to hold some sort of Olympic games:
Honored Lords and Ladies of Tamar,
We, the people of Haschland, let you all know that, in the summer of
the year 223, the First Tamarian Games will take place.
It shall be a peaceful competition between the best athletes of each
Of course, only players of Tales of Tamar are entitled to take part. You
further informations about the Tamarian Games in the included documents
or in our
forum at http://www.eternity-computer.de/phpBB/ We thank the people of
and Lord Haschelot, the organizer. :-)
We would be pleased to meet you during ARC 2002 at the booth of the
Amiga Future stand
to show you Tales of Tamar in person.
14.11.2002 - New Amiga version
Version 0.46 is the first official (and of course free) update for Tales
of Tamar. As promised, we'll keep improving and expanding the game.
Since the release of the CD version, quite a few things have happened:
- Title screen reconverted. Antialiasing improved
- Diplomacy: Personal messages can be sent and received
- Cheat protection for ARMY, SHIP and MOVE chunk
- Fonts have been reworked by Damaso Dominguez
- Spanish characters are now shown correctly
- ToT is now running on MorphOS for Amiga and Pegasos
- new BardsTale stories
- Ruines added
- new map images for town level 2 to 4
- CGX V5 is now recognized
- first level town had incorrect number of inhabitants
- plundered trade ships left their loaded figure in the water. Fixed
- loss of capital caused problems
- fallback mode for screen mode rewritten
- output in FTP routine and diplomcy removed
- Bugfix in chunkmachine
- Bugfixes in stringinput
- Bugfixes in TaverneOfflineChat
- resources display und AGA fixed
- some bugfixes relating to ships
- repair routines for ship
- building screen updated
- gotcha changed from hardware to software
- fadein and fadeout is in software on the Pegasos now
- CGX V5 check
- MorphOS is now detected correctly
- BardsTale now completely in german available
We'd like to discuss three things in particular:
First is the new option to send "intime" messages directly
to another player. The feature allows you to act completely
undetected, you don't have to use a secondary email account
to exchange messages without a thrid party noticing. A quite
Next is the addition of ruins and different twon levels on the map.
Before, all town had the same image, the one of a small village.
Form now on, abandoned towns will show as ruins and the image of a
town will adapt to its size. Major towns will be visible as such to
The whole system can be extended as far as adapting the land around a town.
The bigger your town becomes, the more more settlement and small buildings
will appear in the surrounding lands. You may see small farms, picturesqe
houses by small lakes, or hunters hideouts. Your land can change every turn.
The possibilites are only limited by the capacity of the server and the
number of players. The more players, the more possibilities :-)
Last but not least, we would like to thank some people for helping us
bringing Tales of Tamar to MorphOS. First would be Ralph Schmidt, who
really helped and not just talked like other people. And Frank Mariak, whose
fixes to CyberGFX V5 made is possible for Tales to be adapted. Thank you
to both of them!
Tales of Tamar is now running on MorphOS for Amiga and Pegasos. It benefits
form the WarpUP emulation in MorphOS, which even seems to be faster than
the original. Since Tales of Tamar is a mixed binary, the PPC routines
work under MorphOS as well. Animations are even faster there. We will
keep adapting more features to MorphOS in the future
13.11.2002 - New Mac PPC version
The new MAc version introduces the storage room screen.
With this, future updates will also be available via FTP.
20.10.2002 - New LARP-Videos and Aminet-Demo
Dear customers and testers,
it is our pleasure to provide your with two news items
First of all, we finally got the video for the second LARP
based on Tales of Tamar. This con was again organized by
the proven team around Daniel Stein and everybody had a lot of
fun. Our thanks go to the great people at Virtual Dimension,
who professionally cut and produced the video. You can find it
If all goes well, we will have an ambiente con in winter 2002/03
on a castle. It will also be the release party for the Tales of Tamar
base set. Every player is cordially invited. You will soon find
detailled information in the LARP section of our homepage.
Last but not least, today we have prepared a tech demo for Tales of Tamar
to be released on Aminet. This demo will help you find out if Tales
of Tamar works properly on your system and also gives you some
background information. It is the same demo as two years ago, but
based on new routines and now also works on Amithlon. Unfortuneately,
were not not able to test it on MorphOS yet, but if some MorphOS
betatesters download this demo, we would like to hear about possible
16.10.2002 - New MacPPC version
The new version 0.27 with many bugfixes is for download available.
15.10.2002 -Tales of Tamar now shipping
Dear customers, dear testers,
it is our pleasure to announce that the shipping of the Tales of Tamar Base
Set boxes has started today.
The second production run of the euro boxes was successful. The long awaited
sale could begin. We also keep our promise to release Tales of Tamar on
By next week, more than 250 players will be active on the world Tamar, and
the concept of Massively-Multiplayer will kick in fully.
To encourage sales further, we will offer the opportunity to recruit new
players to receive free turns. For each player who buys a Base Set at
ww.tamar.net and refers you, you will receive 50 turn *for free*. Tales of Tamar works
on UAE as well, so you can even recruit PC users. The native PC version,
which will re released later, will be *freely available* then. This also applies
to the other supported platforms.
We are looking forward to welcome you on Tamar!
19.09.2002 - MorphOS Beta Testers wanted
According to some Internet sites, there are already MorphOS systems out
there. Since we neither have received the motherboard we ordered from BPlan or
Thendic nor a current MorphOS release, we would like somebody with such a
system to test ToT on it for us. Please contact us at email@example.com
Tales of Tamar is completed. Boxes, manuals and CD-ROMs have been
manufactured. Unfortunately, the cardboard boxes are faulty. The print on them is 2.5mm
Since we had the boxes especially made to have a high quality product, we
negotiated with the manufacturer and they agreed to do a new, better production
run. But this also means that it will take another two weeks until the game
is ready to ship.
We hope that this was in your interest and hope to welcome you on Tamar
soon. 20.07.2002 - New version V0.44 R1 for AMIGA
It is done. The Amiga base set of Tales of Tamar is completed. Sales
will start September 1st 2002. It will be the first Massively Multiplayer
Strategy Game on the Amiga market. Follow us in this fantasy world and experience
this unique mixture of strategy and role playing.
Preorders can be placed at www.tamar.net.
11.07.2002 - New version V0.27 R13 for Windows-PC
Finally, after a long pause, the PC version is being developed again.
This release adds moveable figures.
28.06.2002 - New version V0.43 R13 for AMIGA
This is the second to last version of Tales of Tamar until the base set!
A lot of older bugs were fixed. Then the soundtrack was included, which
is a real highlight and needs not to fear comparision with top-selling
games on the market. A big thumbs-up to our musician Markus Holler!
Another large update were the research description texts and the
Stringinput routines for several screens. They allow a direct input of
values instead of in- and decrementing with arrow buttons. These
changes refer to the granary, the trade screen and the diplomacy
If we say second-to-last, of course we mean second-to-last beta before
the release version.
Meanwhile, wars are still at large on Tamar. We also have a potential
fourth victim of a heart attack, Baron Faramir :-) (Sorry, dear Baron!)
In a few days, Eternity will start taking preorders for the Amiga base
set. Tales of Tamar will be sold in an elegant euro box, containing a 64 page
manual and 3 CD-ROM discs. We hope you will join us on Tamar. If you
have questions about the gameplay or online costs, please don't
hesitate to contact us. Just write to firstname.lastname@example.org.
If you are a fan of role playing games and have a thing for strategy
games, you should not miss this game! Our testers are playing for two
years now and continue so with ever increasing enthusiam.
This game will set a new standard among PBEM Games.
(PBEM = PlayByEMail)
10.06.2002 - New version V0.24 for Mac
The current Mac version adds the trade screen.
04.06.2002 - New version V0.43R6 for Amiga
The current version implements sea battles. War ships can now attack
enemy trade and battle ships.
28.05.2002 - New version V0.23 for Mac and 0.07 for Java
The Mac version is progrssing nicely. It's now possible to collect
taxes, to harvest and distribute grain, to research and to build your
We are still looking for tester on the Mac. 20 postions are vacant...
Version 0.07 for Java includes the gadget system.